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Transfer-Manager question
Posted: 23 Nov 2016 04:46
by Brennus
Sorry if this is in the wrong section. Just couldn't find a better place to post this.

What "bugged/partially coded" means here?
I'm talking specifically about the Completed Quests thing.
If you guys need a way of getting a complete list of "completed quests" from a character in another server, a way of retrieving such list is running this macro
Code: Select all
/run QueryQuestsCompleted(); for i, v in pairs(GetQuestsCompleted()) do if (v == true) then print(tostring(i)) end end
Yeah, it will probably output more lines than the Default Chat Frame can show at once, but it's a start if you guys have some kind of AddOn for collecting these data.
I know this is not my business and I didn't mean to be nosy.
Re: Transfer-Manager question
Posted: 23 Nov 2016 10:53
by Nymunne
I didn't even know players could see the transfer manager tool....or at least part of it.
I think the list is for to the 1:1 transfers only. Those things are not transferred with the 1:1 transfer tool so players are losing those in the process of their character copy as it is not scripted but maybe Heihachi could reply better as he was the one who worked on the transfer system as far as I know.
Re: Transfer-Manager question
Posted: 23 Nov 2016 18:27
by Brennus
But how this whole transfer process work? A staff member logs the character and retrieves the info with an AddOn?
If that is the case, I guess
Completed Quests would not be difficult to implement.
Code: Select all
QueryQuestsCompleted()
for key, value in pairs(GetQuestsCompleted()) do
if (value == true) then
-- 2 options here:
-- write "key" into a SavedVariable
savedvar[key] = value
-- or output "key" into a textfield-like thing for easy ctrl+c/ctrl+v
textfield:Insert( tostring(i) .. "," )
end
end
About the
Achievement Criteria, I think we would need a list of achievements that have multiple criteria first. Only then we could get what is done and what is not (but, to make sure, I'll take a look into it).
Re: Transfer-Manager question
Posted: 23 Nov 2016 18:57
by Nymunne
Brennus wrote:But how this whole transfer process work? A staff member logs the character and retrieves the info with an AddOn?
If that is the case, I guess
Completed Quests would not be difficult to implement.
Code: Select all
QueryQuestsCompleted()
for key, value in pairs(GetQuestsCompleted()) do
if (value == true) then
-- 2 options here:
-- write "key" into a SavedVariable
savedvar[key] = value
-- or output "key" into a textfield-like thing for easy ctrl+c/ctrl+v
textfield:Insert( tostring(i) .. "," )
end
end
About the
Achievement Criteria, I think we would need a list of achievements that have multiple criteria first. Only then we could get what is done and what is not (but, to make sure, I'll take a look into it).
Yes, there is a special Addon that we use to retrieve the data we need that ends up being uploaded to our server and then after checking if all is OK with the transfer we can accept it. I cannot speak of coding as that is really not something I am good at but hopefully Heihachi can enlighten you.
Heihachi wrote:Summoning...
Re: Transfer-Manager question
Posted: 23 Nov 2016 19:00
by Nyeriah
Ignore that section entirely, it's outdated, wasn't updated properly. Quests are working fine for 1:1 transfers, the only thing that don't transfer over is quests currently in log and their progress, but that's probably just fine. Gems were transferring too, there was some issue that would cause socket bonuses to not activate, but I'm not sure if that's still true, since we pretty much don't have servers to transfer 1:1 characters from anymore.
Re: Transfer-Manager question
Posted: 23 Nov 2016 19:11
by Nymunne
We were still doing 1:1 transfers from Dal-Wow and Eternal (Genessis) but the are not that many requests so I really don't remember about the gems but I think they weren't being transferred thought not 100% sure anymore.
Re: Transfer-Manager question
Posted: 23 Nov 2016 19:23
by Nyeriah
Nymunne wrote:We were still doing 1:1 transfers from Dal-Wow and Eternal (Genessis) but the are not that many requests so I really don't remember about the gems but I think they weren't being transferred thought not 100% sure anymore.
Yes, I'm pretty sure they were being transferred, as we even had issues with some players having gems in trinkets and other things we had to repair manually.
Re: Transfer-Manager question
Posted: 27 Nov 2016 03:49
by Heihachi
That while section needs to be removed now. The tool gets the data just parsing it and making it usable was the issue for all of it.
Sent from my iPhone using Tapatalk
Re: Transfer-Manager question
Posted: 28 Nov 2016 00:58
by Brennus
Alright. Thanks, and sorry for the trouble.
I guess this topic can be locked now.
Re: Transfer-Manager question
Posted: 28 Nov 2016 10:15
by Nymunne
Brennus wrote:Alright. Thanks, and sorry for the trouble.
I guess this topic can be locked now.
Don't worry there is no trouble. Glad the questions were answered.
Locking and moving.